The Pokédex has been fully completed, so some dex numbers may change.
The clock now functions as it does is any other Pokémon game.
The Unreal Time System has been removed due to me feeling like it didn't add much to the game.
There are a few notes I would like to go over, because I have changed a few things since the last iteration. This time around you are able to play up until the end of Chapter 2. So I've just released the second demo of the game. It might be good to include something blocking the player from doing so until after they head left.
If you enter the right staircase in the lab instead of the left, the player will still try to go to Juniper in the other room, essentially locking the game up.
It's not a huge deal, but I notice that I try to turn up my volume to hear the intro, and then the rest of the sound becomes a little too loud.
The intro music is considerably quieter than the rest of the game music.
At the start of the game, Oak says "Hi! There!" I know it's a silly typo to point out, but it's the very first impression of the game for people that aren't reading this thread, so I'd hate for it to leave the wrong impression.
Julia/Caesar says to the player "He says she's asked you to run an errand for you" and I can't make sense of what they meant.
The tree in the player's house has the wrong passability, I think-I could step right onto it.
That said, I do have a couple of nitpicky things. I'm really loving this game so far! The music and concept are really wonderful! (and I love the birthsign mechanics!)
AceRidley406 | For move animation reference.
BadSamaritan | Ripping the sound effects.
GameFreak | Original sound effects from B/W/2 games.
Pokémon Essentials (Maruno + Poccil + Flameguru +contibutors) | Base system.
Eli | Ripping and compiling the backgrounds.
Spriters-Resource (redblueyellow) | Gen 5 ball sprites.